![]() ![]() In my experience, having less than 10 homeless means I am probably doing something right when it comes to housing. They only become a map nuicence once I have over 80+ homeless, but that is my experience. Shacks are not a problem for me if all my other conditions are solid and I have not alienated any political faction. The game needs a way for the player to refuse immigration balanced with some other penalty, perhaps negative opinion penalty with a faction or superpower. ![]() I try to manage a level of homeless at 6-12 families, and then another 20 immigrants arrive on the next boat. It's great for the children of my citizens, but the problem is the steady influx of immigrants. I agree that a second high school is a priority when you develop a second residential district. In your experience, what is an acceptable level of homelessness before it beocmes a serious problem?Īs for how I plan my city, I simply leave space for future buildings as I build and incorporate them in when I unlock them. Maybe I'll just let some of them sit in shacks. It's a bit frustrating since there are ways to increase birthrate through clinics, hospitals and edicts to increase population but there's nothing to control the idiots coming off the boat. ![]() Also, make sure your clinics are upgraded to allow more patients.Īs for how I plan my city, I simply leave space for future buildings as I build and incorporate them in when I unlock them.:house: I agree that a second high school is a priority when you develop a second residential district. If you need employment farms, restaurants, and cabarets employ create revenue and address needs. Originally posted by OpinicusRex:Depending on your educational needs, a second high school is not a bad idea. ![]()
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